Rota: Kurofune
Welcome to Feudal Japan, Nanban-jin
A Portuguese merchant who goes by Vasco looking for wealth in foreign lands tries to start business with Japan, he must fight pirates and earn the trust of the Japanese for his business to grow and prosper. However, the Japanese have reason to believe that the merchant is also trading with the Chinese, Vasco must try his best to hide this fact to not cause conflict. He isnt the only portuguese merchant in Japan, as other merchants may try to stop Vasco, going as far as sending assassins after him. Can Vasco surive this struggles while staying in the good side of the Japanese.
Features
- Art: All art shown in “Rota Kurofune” includes 160x144 backgrounds, offering all the beauty seen in Nagasaki, all the sprites and objects to show more of the culture, you will always see the beauty made by our artists.
- Dialogue: It can be difficult for a foreigner to walk around Nagasaki without understanding a word the locals say, it's easy to get lost, it may be easier to ask someone who speaks both languages for help.
- Trade: In this game, trading to achieve objectives is necessary to help you on your adventure through Nagasaki, with many boxes on the ship could you discard some to offer?
- Combat: It is very dangerous to travel at this time, it is better to be careful not to get caught by pirates, but if you end up being attacked, be careful, as these waters have strong pirates, and you may need more than one attack to defeat them.
Controls
Who made the game?
João Fernandes - Project Manager / Engine Developer
Bruno Alegria - Associative Manager
Júlia Costa - Lead Game Programmer
Mariana Martins - AI Developer
Eduardo Rocha - System Developer
Ivan Emídio - UI Dev
Leonardo Henrique - UI Dev
Lee Dias - Sound Developer
João Nogueira - Lead Game Artist / Cutscenes
Afonso Cunha - Marketing Artist
João Rodrigues - Animation Artist
Catarina Fuscaliuc - Character Artist
Carolina Matos - Props/Assets / Cutscenes
Daniela Sousa - Environmental Artist
Inês Gomes - Environmental Artist
Hugo Silva - UI Artist
Daniela Peixoto - Character Artist
Clara Antunes - Character Artist
Alexandre Almeida - UI Artist
Tomás Cardoso - Lead Game Designer
Dinis Ferreira - Mission Designer
Hugo Martins - Character Designer
Daniel Silva - Narrative Designer
Gonçalo Sampaio - Level Designer
Pedro Batista - Character Designer
Artur Martins - System Designer
Breno Pinto - Music Composer
Luan Holmo - Music Composer
Daniel Costa - Marketeer
Powered by Universidade Lusófona.
Where can you find us?
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You can check out our articles on IndieDB here
Find the game on Twitch
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