Welcome to Feudal Japan, Nanban-jin

A Portuguese merchant who goes by Vasco looking for wealth in foreign lands tries to start business with Japan, he must fight pirates and earn the trust of the Japanese for his business to grow and prosper. However, the Japanese have reason to believe that the merchant is also trading with the Chinese, Vasco must try his best to hide this fact to not cause conflict. He isnt the only portuguese merchant in Japan, as other merchants may try to stop Vasco, going as far as sending assassins after him. Can Vasco surive this struggles while staying in the good side of the Japanese.

Features

  • Art:  All art shown in “Rota Kurofune” includes 160x144 backgrounds, offering all the beauty seen in Nagasaki, all the sprites and objects to show more of the culture, you will always see the beauty made by our artists.
  • Dialogue:  It can be difficult for a foreigner to walk around Nagasaki without understanding a word the locals say, it's easy to get lost, it may be easier to ask someone who speaks both languages for help.
  • Trade: In this game, trading to achieve objectives is necessary to help you on your adventure through Nagasaki, with many boxes on the ship could you discard some to offer? 
  • Combat: It is very dangerous to travel at this time, it is better to be careful not to get caught by pirates, but if you end up being attacked, be careful, as these waters have strong pirates, and you may need more than one attack to defeat them. 

Controls

Who made the game?

João Fernandes - Project Manager / Engine Developer

Bruno Alegria  - Associative Manager

Júlia Costa - Lead Game Programmer

Mariana Martins - AI Developer

Eduardo Rocha - System Developer

Ivan Emídio - UI Dev

Leonardo Henrique - UI Dev

Lee Dias - Sound Developer

João Nogueira - Lead Game Artist / Cutscenes

Afonso Cunha - Marketing Artist

João Rodrigues - Animation Artist

Catarina Fuscaliuc - Character Artist

Carolina Matos - Props/Assets / Cutscenes

Daniela Sousa - Environmental Artist

Inês Gomes - Environmental Artist

Hugo Silva - UI Artist

Daniela Peixoto - Character Artist

Clara Antunes - Character Artist

Alexandre Almeida - UI Artist

Tomás Cardoso - Lead Game Designer

Dinis Ferreira - Mission Designer

Hugo Martins - Character Designer

Daniel Silva - Narrative Designer

Gonçalo Sampaio - Level Designer

Pedro Batista - Character Designer

Artur Martins - System Designer

Breno Pinto - Music Composer

Luan Holmo - Music Composer

Daniel Costa - Marketeer

Powered by Universidade Lusófona.

Where can you find us?

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You can check out our articles on IndieDB here

Find the game on Twitch

Updated 15 days ago
StatusReleased
PlatformsHTML5
AuthorBotzinhu
GenreAdventure

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